Born in New Jersey, I grew up on New York sports teams, books, theatre, and, of course, video games. After high school I found my way to the Maryland Institute College of Art where I graduated with a BFA in Illustration. During college, I began an internship at the Timonium based video game studio, Big Huge Games, and stayed there for nearly eight years (Rise of Nations: Rise of Legends, Age of Empires 3: The Asian Dynasties, Kingdoms of Amalur: Reckoning).

After BHG's closing, I was part of the brief moment that was Impossible Studios/Epic Maryland. Since the summer of 2013, I found my way north of the border, where I have since called BioWare my home (Dragon Age: Inquisition and the current project, Mass Effect: Andromeda).

Over the course of ten years in the industry, my passion for video game development has changed course from environmental art to full-on level design. An artistic background has been a defining asset when creating level layouts and working hand-in-hand with a level artist. Paired with scripting knowledge, I thrive on creating the levels where gameplay systems, the narrative, and visuals converge to create an immersive world.

Outside of the office, I’m a rock climber, wannabe aerialist, Ultimate Frisbee player, cyclist, tabletop/board game player, and person catching up on games that got away. A passion for animals has led me to not only to adopt my dog, Mattingly, but volunteer at shelters and foster dogs. When I am able to, I love to speak to students about a life in the game industry. I currently live in Montreal, Quebec (Canada!) with my husband and two dogs. You can find me on Twitter at jharacampbell

If you have any questions, please feel free to contact me at: jessharacampbell@gmail.com