Born in New Jersey, I grew up on New York sports teams, books, theatre, and, of course, video games. After high school I found my way to the Maryland Institute College of Art where I graduated with a BFA in Illustration. During college, I began an internship at the Timonium based video game studio, Big Huge Games, and stayed there for nearly eight years (Rise of Nations: Rise of Legends, Age of Empires 3: The Asian Dynasties, Kingdoms of Amalur: Reckoning).

After BHG's closing, I was part of the brief moment that was Impossible Studios/Epic Maryland. Since the summer of 2013, I found my way north of the border, where I have since called BioWare my home (Dragon Age: Inquisition and the current project, Mass Effect: Andromeda).

Over the course of ten years in the industry, my passion for video game development has changed course from environmental art to full-on level design. An artistic background has been a defining asset when creating level layouts and working hand-in-hand with a level artist. Paired with scripting knowledge, I thrive on creating the levels where gameplay systems, the narrative, and visuals converge to create an immersive world.

Outside of the office, I’m a rock climber, wannabe aerialist, Ultimate Frisbee player, cyclist, tabletop/board game player, and person catching up on games that got away. A passion for animals has led me to not only to adopt my dog, Mattingly, but volunteer at shelters and foster dogs. When I am able to, I love to speak to students about a life in the game industry. I currently live in Montreal, Quebec (Canada!) with my husband and two dogs. You can find me on Twitter at jharacampbell

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